Guides · Updated 7 October 2026
Football tactics glossary
Commentators, coaches and tactics fans use a lot of jargon. This glossary explains the terms you are most likely to hear, in plain English, with a note on how each one shows up when you build a lineup or draw on the tactics board.
A–B
- Anchor
- A defensive midfielder who rarely leaves their position in front of the centre-backs. Also called a holding midfielder or number 6.
- Block (low, mid, high)
- Where a team sets up when defending. A low block sits deep near its own penalty area, a mid block waits around the halfway line, and a high block defends close to the opponent's goal. On the tactics board, a Line across the pitch is a quick way to show where your block starts.
- Box-to-box midfielder
- A central midfielder with the energy to defend in their own penalty area and arrive in the opponent's.
- Build-up
- How a team moves the ball out from the goalkeeper and defenders into midfield. Teams that "build up from the back" use short passes instead of long kicks.
C–D
- Channel
- The space between two defenders, especially between a centre-back and a full-back. Forwards are often told to "run the channels".
- Compactness
- How close together a team's players are, both side to side and from front to back. A compact team leaves little space between its lines for the opponent to play into.
- Counter-attack
- Attacking quickly the moment the ball is won, before the opponent can get back into shape.
- Counter-press (gegenpressing)
- Pressing straight after losing the ball, to win it back while the opponent is still disorganised. Made famous by Jürgen Klopp's Borussia Dortmund and Liverpool.
- Cut-back
- A pass from near the byline back towards the penalty spot. Hard to defend because defenders are facing their own goal.
- Double pivot
- Two defensive midfielders playing side by side, as in the 4-2-3-1.
F–H
- False nine
- A centre-forward who drops deep into midfield, pulling centre-backs out of position or leaving them with nobody to mark. See the positions guide.
- Half-space
- The vertical strips of the pitch between the centre and the wings. Creative players love receiving the ball here because it is hard for a defence to decide who should mark them.
- High line
- A defensive line that sits far from its own goal, squeezing the space the opponent has to play in. It needs quick defenders, because it leaves space in behind.
- Hold-up play
- A forward keeping possession with their back to goal, usually under pressure, until team-mates arrive to support.
I–L
- Inverted full-back
- A full-back who moves into central midfield when their team has the ball.
- Inverted winger
- A winger playing on the opposite side to their stronger foot, so they can cut inside to shoot or pass.
- Lines (between the lines)
- A team without the ball forms horizontal lines: defence, midfield and attack. Playing "between the lines" means receiving the ball in the gap between the opponent's midfield and defence.
- Libero
- Italian for "free". A sweeper who plays behind or alongside the defence with no direct marking job, as Franz Beckenbauer did for West Germany.
- Long ball
- A long forward pass that skips midfield, often aimed at a tall striker or into space behind the defence.
M–O
- Man-marking
- Each defender is responsible for one opponent and follows them around the pitch. The opposite of zonal marking.
- Mezzala
- A central midfielder who drifts wide into the half-space to support attacks.
- Number 10
- A creative attacking midfielder who plays behind the striker. Named after the shirt number traditionally worn in that role.
- Offside trap
- Defenders stepping up together, just before a pass is played, to leave an attacker offside. Shown on the tactics board as a Line across the back four.
- Overlap
- A player running around the outside of the team-mate on the ball, usually a full-back going past a winger. Drawn as a curved Run. See the tactics guide.
- Overload
- Putting more of your players than the opponent's into one area of the pitch, such as three against two on a wing.
P–R
- Pressing
- Closing down the opponent with the ball to force a mistake. A high press does this near the opponent's goal.
- Pressing trigger
- A signal for the whole team to press at once, such as a back pass, a heavy touch, or a pass to a full-back near the touchline.
- Regista
- A deep-lying playmaker who directs the team's passing from in front of the defence. Andrea Pirlo is the classic example.
- Rest defence
- The players a team keeps behind the ball while it attacks, ready to stop a counter-attack if the ball is lost.
- Rotation
- Players swapping positions during play, so that a defender can't simply follow one opponent. Also used to mean changing the starting lineup between matches.
S–T
- Second ball
- The loose ball after a header, tackle or clearance. Teams that play long balls position midfielders to win it.
- Shape
- The positions of a team's players relative to each other. Teams talk about "keeping their shape" when the formation holds together under pressure.
- Switch of play
- A long pass from one side of the pitch to the other, to attack before the opponent can shift across.
- Target man
- A tall, strong striker who wins headers and holds the ball up for team-mates.
- Third-man run
- A move involving three players: A passes to B, who lays the ball off first time into the path of C, who is already running. Defenders following the ball lose track of C.
- Transition
- The moments when possession changes. Attacking transition is what a team does when it wins the ball; defensive transition is what it does when it loses it.
U–Z
- Underlap
- A run inside the team-mate on the ball, through the channel rather than around the outside.
- Wing-back
- A wide player in a back-three system who covers the whole flank, defending like a full-back and attacking like a winger.
- Zonal marking
- Each defender is responsible for an area of the pitch rather than a particular opponent. Common at set pieces, and the basis of how most teams defend in open play. On the tactics board, a Zone is the natural way to show it.
Want to see these ideas in action? Pick a formation on the lineup builder, switch on Draw tactics, and sketch an overload, a switch of play or an offside trap.